Shane Reiser Manager • about 4 years ago
What to bring, software, dev environment info
Here's what we recommend you bring to the event:
- Your laptop
- Unity 5.5 beta for development (has better functionality than 5.4): https://unity3d.com/unity/beta
- The HoloLens Toolkit (provides needed scripts for working with HoloLens in Unity): https://github.com/Microsoft/HoloToolkit-Unity
- We will have a Hololens and a Unity workshop on Friday night, but you'll have an advantage if you go through these tutorials before the event:
--- To get up to speed on Unity, Rick Barraza’s tutorials on creative coding with Unity are essential reading. https://channel9.msdn.com/Series/UnityCreativeCoding
- HoloLens Emulator (build 10.0.14393.0) - http://go.microsoft.com/fwlink/?LinkID=823018. Note: The emulator allows you to run apps on Windows Holographic in a virtual machine without a HoloLens. Build 10.0.14393.0 includes the latest updates to the HoloLens OS. If you have already installed a previous build of the emulator, this build will install side-by-side. This package also includes holographic DirectX project templates for Visual Studio. Note: Your system must support Hyper-V for the Emulator installation to succeed. Please reference the System Requirements section below for the details. Also note: Windows Pro is required to run the Emulator. Devs will also need 4 Gigs of RAM on their machines to use the HoloLens emulator.
- Visual Studio 2015 Update 3 - https://developer.microsoft.com/en-us/windows/downloads. Note: If you choose a custom install, ensure that Tools (1.4) and Windows 10 SDK (10.0.10586) is enabled under Universal Windows App Development Tools node. All editions of Visual Studio 2015 Update 3 are supported, including Community.
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